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EthnoQuest: Student Field Guide and Workbook 1/e

Frances F Berdan
Edward A. Stark
Carey Van Loon

Published December 2001 by Prentice Hall
Copyright 2002, 80 pp., Paper Bound w/CD-ROM
ISBN: 0-13-097360-2
List Price:
$39.20

Inventory Status:
In-Stock
   
Preface


Summary

HOW TO USE THIS FIELD GUIDE AND WORKBOOK

This field guide is intended to assist you in negotiating your way through the EthnoQuest simulations. We recommend that you read through it before entering the village of Amopan, as it should greatly enrich your ethnographic experience.

We have divided this guide into several chapters. This is what they offer you:

  • Chapter 1
    Theme: Introduction to the game
    Content: Your project, budget, schedule of research
  • Chapter 2
    Theme: Ethnographic background
    Content: Information on the environment, people, and village
  • Chapter 3
    Theme: How to play the game
    Content: How to proceed and what to expect; about language use
  • Chapter 4
    Theme: Reminders and hints
    Content: The meanings of icons, colors, and the plaza, and how to deal with dialogue, quizzes, fieldnotes and other such matters
  • Chapter 5
    Theme: How to get along in the field
    Content: Tips for taking fieldnotes and for a successful fieldwork experience; some useful Nahuatl expressions and terms
  • Chapter 6
    Theme: Extra tips on playing each simulation
    Content: Each of the ten simulations' special requirements and expectations
  • Chapter 7
    Theme: Background on ethnographic fieldwork
    Content: How to prepare wisely, gain entry, establish your role, select informants, collect meaningful information, and, in general, what to expect and how to cope

The Field Guide concludes with a Glossary and a Bibliography. The glossary offers you a quick reference to essential but somewhat specialized terms that appear in this Field Guide and on the CD-ROM. In the manual, these terms will be in boldface type the first time they appear. Following the Glossary is a list of "Some Useful References," should you wish to continue to pursue the fieldwork enterprise or research on Mexican cultures.

The final section consists of a Workbook. The Workbook includes material for you to complete as you undertake your assignments in Amopan. It also provides you with guidance, models, and examples to help you along. Finally, the Workbook contains a Field Notebook which you may use as you take notes.



Features

  • This CD-ROM based simulation allows students to mirror an ethnographer's experiences in the village of Amopan, Mexico. Students must complete the necessary grant proposals, decide what to pack, and travel to Amopan to start their research. The Plaza is the center of the village; from here the student enters each of EthnoQuest's games.
  • Each game within the simulation builds on what the student has already done, so that game 2 (First Encounters) asks the student to find a place to live, game 3 (Who's Who in Amopan) allows the student to complete a census of the village of Amopan and to create a village map, and so on.
  • Each game includes sophisticated graphics and original video that allow students to experience realistic outcomes based on their responses and reactions to questions. The path students take depends on how they decide to proceed through each game.
  • The CD-ROM comes with a student workbook that allows students to record their observations and answer questions based on their experiences in each game.


Table of Contents



Preface and Acknowledgments.


How to Use this Field Guide and Workbook.

FIELD GUIDE.

1. About Ethnoquest.

Your Research Proposal. Your Budget. Your Annual Calendar for Research in Amopan.

2. About Amopan, Its People, and Its Environs.

3. Playing Ethnoquest: Adventures in Amopan.

How to Play EthnoQuest. The Simulations of EthnoQuest. Bronislaw Edmund Radcliffe-Pritchard. How to Interact with the Villagers. A Note about Language.

4. Reminders and Hints in Playing Ethnoquest.

The Icons. The Plaza. Colors and their Meanings. Dialogue. Quizzes and Problem-Solving Situations. Field Notes. Access to Additional Information and Clues. Moving about and Exiting the Game.

5. Clues for the Field and for Playing Ethnoquest.

Some Tips for Taking Good Field Notes. Tips for Successful Fieldwork.

6. Some Hints for Playing the Simulations.

Getting There. First Encounters. Who's Who in Amopan. Working in the Fields. Marketday. The Day of the Dead.

7. Doing Ethnographic Fieldwork: Life in the Field.

The Preliminaries. Gaining Entry into the Community. Establishing Your Role. Achieving Rapport and Maintaining Objectivity. Selecting and Rewarding Informants. How to Obtain, Evaluate, and Record Information. Practical Considerations. Ethical Considerations. Exiting the Field.

Glossary.

Some Useful References.

Workbook.

Getting There: Answer Form for Completing Questions.

First Encounters: Answer Form for Completing Questions.

Who's Who in Amopan: Answer Form for Completing Questions.

Radcliffe-Pritchard's Census Form. Model for Kinship Diagram. Blank Census Forms. Map of Central Amopan.

Working in the Fields: Answer Form for Completing Questions.

Table for Cultivation Data.

Marketday: Answer Form for Completing Questions.

Table for Recording Information about Amopan's Market Vendors. Outline of Amopan's Marketplace.

The Day of the Dead: Answer Form for Completing Questions.

Forms for Recording Comparative Interview Information on the Day of the Dead.




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