PTG home
Catalog Search:
Search
Related Topics:
COMPUTING
Object Technologies
Distributed Technologies/COM/ATL




 
Distributed Computing: Principles and Applications 1/e

M.L. Liu

Published June 2003 by Addison-Wesley
Copyright 2004, 448 pp., Paper
ISBN: 0-201-79644-9
List Price:
$78.40

Inventory Status:
In-Stock
   
Features

  • Contains a concise, hands-on introduction to distributed programming using the latest technologies.
  • Uses extensive programming and self-check exercises to help convey and reinforce basic ideas.
  • Relates the concepts and technologies to real world applications through sidebars of news articles.
  • Includes supplementary Web site with programming samples, sample lab exercises, test questions, and links.


Table of Contents



1. Introduction.

What is distributed computing?

Basic network concepts.

Basic operating system concepts.

Basic software engineering concepts.

The Internet.

Network resources and their identification: computers, services, resources, host names, host identifiers, port addresses, the domain name system, Internet addresses, Uniform Resource Locator (URL), Uniform Resource Identifier (URI).

Security.

Fault Tolerance.



2. Interprocess Communication.

Basic model .

Primitives (operations): connect, send, receive, disconnect.

Connection-oriented/connectionless.

Data marshalling: data flattening, data representation, serialization.

Event synchronization.

Event diagram, sequence diagram.



3. Distributed Computing Paradigms.

Array of paradigms that have evolved for distributed computing.

A historical look at the evolution of these paradigms.

Overview & comparison of each paradigm.



4. The Socket API.

The basic model.

Stream-mode (connection-oriented) socket.

Datagram socket (connectionless) socket.

Java socket API.

Using socket to implement a client.

Using socket to implement a server.

A simple middleware using sockets.

Secure sockets and the Java secure socket extension API.



5. The Client-server Paradigm.

The daytime protocol and a sample client-server suite.

The echo protocol and a sample client-server suite.

Connection-oriented client-server.

Connectionless client-server.

Iterative server and concurrent server.

Stateful server and stateless server.



6. Group Communications.

Unicast versus multicast.

Basic model of group communications.

The Java multicast API.

Sample multicast sender program.

Sample multicast listener program.

Multicast and message ordering.

Reliable multicast/broadcast.



7. Distributed objects.

Message passing versus distributed objects.

The basic model.

Remote procedure call.

Remote method invocation.



8. Advanced Remote Method Invocations (RMI).

RMI stub downloading.

security policy.

Callback.



9. Internet applications.

Basic components and protocols: HTTP, HTML, MIME, web server, browser, web forms.

Web document types: static, dynamic, executable, active.

CGI: background; interaction and passing of data among browser, web server, and script(s).

HTTP Session state information: hidden tags, cookies, session objects.

Client-side programming: Applets, JavaScript.

Server-side programming: common gateway Interface (CGI), servlets, server pages.



10. The Common Object Request Broker Architecture (CORBA).

Basic architecture.

Object Servers and Object Clients.

Object References.

Naming services.

Object services.

Object adapters.

Java IDL.



11. Internet Applications - continued.

Applets.

Servlets; session data maintenance.

Web services and the Simple Object Access Protocol (SOAP).



12. Advanced Distributed Computing Paradigms.

Message queue system.

Mobile agents.

Network services.

Object spaces.




back to top