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Educational Computing: Learning with Tomorrow's Technologies 3/e

Cleborne D. Maddux
D. LaMont Johnson
Jerry W. Willis

Published January 2001 by Allyn & Bacon
Copyright 2001, 351 pp., Paper
ISBN: 0-205-31842-8
List Price:
$84.20

Inventory Status:
In-Stock
   
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Summary

B> This book focuses more on general concepts, theory, and research on teaching, learning, and technology rather than on hands-on assignments at the computer. KEY TOPICS: This book is most suitable for teachers who already have basic computing skills and want to focus on integration of technology in the classroom. This book is geared toward answering the question: "What would a teacher do differently if she/he used computers in her/his classroom?" The book links actual practice to underlying theories of both teaching and learning, and helps readers develop their own framework for thinking about educational computing. MARKET: For educators who are interested in developing a technology-based classroom or teaching style.

Features

  • Links theory and practice to help students develop a framework for practice. Such topics as anchored instruction and situated learning are addressed as two important conceptual frameworks for thinking about how computers might be used in the classroom.
  • Presents a separate chapter on constructivist learning theory and technology (Ch. 7).
  • Provides in-depth coverage of hypermedia and multimedia, including the newest ways to use technology in education (Ch. 11).
  • Includes coverage of educational telecommunications — a topic of interest to many faculty and students (Ch. 10).


Table of Contents

I.AN INTRODUCTION TO COMPUTERS IN EDUCATION.

Overview.

 1.Computers in Society and in Schools.

 2.Issues and Trends.

 3.History, Hardware, and Software.

 4.The Internet and the Web in Society and Education.

II.FOUNDATIONS AND GUIDING PRINCIPLES.

 5.Type I and Type II Uses.

 6.Technology and Theories of Learning.

 7.Constructivist Uses of Educational Technology.

III.INFUSING TYPE II USES OF COMPUTERS INTO EDUCATION.

 8.Integrating Informational Technology into the Curriculum.

 9.Applications Software in the Classroom.

10.Educational Telecomputing.

11.Multimedia and Hypermedia.

12.Problem Solving.

13.Evaluating Software.

14.Looking to the Future.




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