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Student Supplement

 
Technology for Inclusion: Meeting the Special Needs of All Students 4/e

Mary Male Ph.D.

Published June 2002 by Allyn & Bacon
Copyright 2003, 191 pp., Paper
ISBN: 0-205-34220-5
List Price:
$35.60

Inventory Status:
In-Stock
   
Summary

KEY BENEFITS: Technology for Inclusion is an extremely practical, comprehensive survey of professional practices needed by teachers to meet the technology needs of their students. KEY TOPICS: This book is designed for hands-on practitioners, whether beginners or advanced users. Written in an informal style, with a strong research base, this new edition will appeal to both pre-service and professional in-service audiences. MARKET: For anyone special education with a focus on technology.

Features

  • A practical, comprehensive survey of technology focuses on how technology can help promote participation in the mainstream, both at school and in society.
  • Each chapter outlines a step-by-step process for examining a different area or application of technology.
  • Activities integrate text into real-world applications.
  • Contains lesson plans, vignettes, and graphics to make the key ideas easy to find and use.
  • Focuses on hands-on computer use and disability-specific information.
  • Focuses first on the key element of collaboration at all levels.


Table of Contents

Each chapter begins with "Chapter Goals" and concludes with "Student Activities" and "References."

1. A Philosophy of Empowerment.

Goals of this Book.

How to Use this Book.



2. Empowering Teachers, Students, and Families with Productivity Tools.

What Is Multimedia Presentation Software?

What Is a Spreadsheet?

Presenting Spreadsheet Data in Charts and Graphs.

What Is a Data Base?

Curriculum Integration.



3. Building the Universal Design Classroom: Academic Curbcuts for All Students.

Universal Design: What It Means and How It Works.

Universal Design and Current Brain Research.

Multiple Modes of Representation.

Multiple Modes of Expression.

Multiple Modes of Engagement.

Software with Universal Design Principles.

Teacher and Parent Roles in Promoting Universal Design.



4. Creating Catalysts for Social Growth: Cooperative Learning.

Principles of Cooperative Learning.

Cooperative Learning vs Traditional Groupwork.

Synergy of Cooperative Learning and Computers.

Essential Components of Cooperative Computer Lessons.

Learning Together with Computers: A Cooperative Learning Strategy for Teachers.

Selecting the Environment for Cooperative Computer Lessons.



5. Technology Across the Curriculum: Reading, Writing, Math, Science, and Social Studies.

Reading.

Writing.

Math.

Science.

Social Studies.

Skill Development Tools for Teachers, Students, and Parents.



6. Designing Intensive Individual Interventions: Disability-Specific Considerations.

Visual Impairments.

Hearing Impairments.

Physical Disabilities.

Developmental Disabilities.

Autism.

Emotional Disturbance.

Learning Disabilities.

Speech/Language/Communication Disorders.



7. Technology Transitions Through the Life Cycle.

Infants and Toddlers and the Early Childhood Years:

At Home and at School.

Elementary School: Recreational Activities.

Adolescence.

From School to Work.

Long-Range Planning for Technology Through the Life Cycle.



8. Empowering Teachers, Students, and Families with the Internet.

How the Internet Transforms Our Thinking About Teaching and Learning.

Basic Internet Terminology.

Project-Based and Web-Supported Learning.

Research Skills for Students.

Research Resources for Teachers and Parents.

Bookmarks.

Keypals.

Electronic Mentoring.

Electronic (Virtual) Field Trips.

Discussion Groups.

On-Line Projects.

Safety Issues on the Internet.



9. Creating Your Own Web Sites and Web Pages.

Benefits of a Classroom/School/District Web Site.

Questions to Consider Before Launching a Web Site Design

Project.

How to Get Started.

Special Considerations for Accessibility.

What Is Involved in Web Site Design?

Announcing your Web Site to the World.

Using/Creating Web Museums.



10. Virtual Reality.

How Does Virtual Reality Work?

Characteristics of Virtual Reality Which Benefit Students with

Special Needs.

Examples of Virtual Reality in Special Education.

Physical Risk-Taking.

Intellectual Risk-Taking.

Creating Mental Models.

Ideas and Activities for Virtual Reality.

Resources in Virtual Reality for Special Educators.



11. Technology and Service-Learning.

What Is Service-Learning?

Indicators of High-Quality Service-Learning Projects.

Research on Service-Learning Outcomes.

Service-Learning Outcomes for Students with Disabilities.

Sample Technology/Service-Learning Projects.

Technology/Service-Learning Ideas and Resources.



12. Access.

Legislation and Policy.

The Individualized Education Program (IEP).

Specifying Technology as a Service in the IEP.

Writing Goals and Objectives.

Teamwork, Partnerships, and Collaboration.

Successful Technology Team Models.

Funding.



13. Creating a Vision of Technology for Empowerment.

A Vision in Focus.

Student Empowerment.

Family Empowerment.

School/Community Empowerment.

Elements of a Vision: Focusing on the Results--What Is Success?

Process of Developing and Sharing a Vision for Technology for Inclusion.



14. School-Wide Planning for Technology Access.

Integrated Learning Systems.

The Computer Lab.

The One-Computer Classroom.

The Classroom with Several Computers.

Distance Learning.

Portable Labs.

After-School Learning/Computer Clubs.

The School-Wide Technology Plan.



Appendix A: State Assistive Technology Project Contacts.


Appendix B: Alliance for Technology Access Centers.



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